Kill counts have become the rage these days for first-person shooter games. Electronic Arts’ Battlefield 1943, an online-only World War II shooting game on...
Editor's Note: I'm fascinated by the parallels between film and games. Apparently, so is Alex, who examines the evolutional similarities of the two forms of media —...
Editor’s note: Here’s Omar’s second piece in his series on non-linearity in games. In Part 2, Omar discusses narrative freedom, and how developers may...