Psychonauts 2: An update from Double Fine’s Tim Schafer

Double Fine’s Tim Schafer has been fielding questions for years about a potential followup to his much-loved 2005 3D platform game Psychonauts. Buzz about a sequel grew even louder earlier this month when Minecraft creator Markus “Notch” Persson expressed an interest in funding the project on Twitter. During a recent interview with VentureBeat, however, Schafer said there’s still a lot of stuff that needs to be worked out first.

Top 5 things Skyrim should learn from Dragon Age II (and vice versa)

My son came into the room the other day while I was playing Dragon Age II, asked me why I was still playing The Elder Scrolls V: Skyrim, and walked out. That got me thinking: "Why am I playing this old, non-award-winning game with a host of flaws in it instead of a new, award-winning one with a host of flaws in it?" While I like them both, I would really like one giant mashed-up uber-game, if you will. Sky Age, perhaps. Or Dragon Rim. No, scratch that last one. Ew, just ew. Hell, let's just begin with a look at what Skyrim really should improve upon, using Dragon Age II's example.

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GamesBeat weekly roundup

Here are some of the stories that ran on GamesBeat this week. We’re running more articles exclusively in the GamesBeat section of VentureBeat, particularly...