Categories Posted inin Business Thief pilfers some needed improvements but forgets to steal a personality (review) Posted byby GamesBeat February 24, 2014 8 min A lackluster story and soulless setting keeps Thief from stealing this reviewer's heart.
Categories Posted inin Business Freddie Wong’s Video Game High School hits crowdfunding target — and sets a record Posted byby Dean Takahashi February 23, 2014 2 min Web series VGHS raises more than $900K for its third and final season.
Categories Posted inin Business The Last of Us fan makes awesome Wolf of Wall Street-style trailer Posted byby GamesBeat February 22, 2014 1 min This trailer is so good, Naughty Dog should pay attention.
Categories Posted inin Business The best (and worst) of some recent Flappy Bird knockoffs Posted byby GamesBeat February 22, 2014 7 min We can't stop the copies from flooding mobile marketplaces, but we can give them fake awards and make fun of some of them.
Categories Posted inin Business BioShock franchise isn’t dead even after Irrational closure and underwhelming Infinite sales Posted byby Jeff Grubb February 21, 2014 2 min Irrational spent five years making BioShock Infinite. The disc version of Minecraft for Xbox 360 outsold it. Now, Irrational is no more.
Categories Posted inin Business GamesBeat weekly roundup: Irrational winds down, Harmonix makes a shooter, and where the Kickstarters are now Posted byby Mike Minotti February 21, 2014 3 min Check out our entire week’s worth of coverage on VentureBeat’s channel for video games, GamesBeat.
Categories Posted inin Business Report finds free-to-play microtransactions make up 79% of U.S. app store revenues Posted byby Jeff Grubb February 21, 2014 2 min While paid apps are still performing well, the free-to-play model is growing at a huge rate around the world.
Categories Posted inin Business Will Eve: Valkyrie be the exclusive that Oculus Rift needs to take flight? (interview) Posted byby Dean Takahashi February 21, 2014 10 min Eve: Valkyrie started as a side project. Now it's going to be the poster child for virtual reality games.
Categories Posted inin Business The DeanBeat: What Facebook’s $16B acquisition of WhatsApp says about the rise of Asian games Posted byby Dean Takahashi February 21, 2014 3 min Will games prove to be the decisive source of monetization on mobile messaging networks?
Categories Posted inin Business Ditching the physical: 16% of consumers play digital only Posted byby Jeff Grubb February 21, 2014 3 min As more gamers purchase the new consoles, analysts predict more will adopt digital as their primary method of purchasing software.