My hands-on preview of dying a lot in Battlefield Hardline: Criminal Activity

In the first round I played of Electronic ArtsBattlefield Hardline: Criminal Activity expansion, I came out with zero kills and lots of deaths. It’s not that the first-ever multiplayer expansion for Battlefield Hardline is particularly hard. I just didn’t realize that I was playing with some of the world’s best players of the cops-and-robbers shooter.

I went to a hands-on preview session at EA’s headquarters in Redwood City, Calif., and they neglected to say at first that I was playing with a bunch of YouTubers who were invited because they were so proficient at Battlefield. But it was still fun to play the expansion before everyone else got their hands on it and to talk to a developer at EA’s Visceral Games afterward. The expansion, which will be available soon, is part of EA’s usual strategy of extending the life of its Battlefield releases with downloadable content (DLC) that keeps die-hard gamers playing. And from what I saw in my session, those die-hard gamers are going to be quite happy. Since first-person shooters are a multibillion-dollar market, keeping the retention and engagement high in the face of competition from Activision’s Call of Duty are big priorities for EA.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.