Otoy’s new CG rendering tech provides more tools for creators of virtual reality experiences

Otoy had plenty to show at this year’s SIGGRAPH, a convention for computer graphics.

The cloud graphics company showed off next-generation production pipelines designed to improve virtual reality, CG rendering, and augmented reality technologies. This included a navigable, room-sized light field rendering with animation in virtual reality. It also showed off a device that could do a 360 degree scan of a person and create virtual reality avatar of them. These technologies are especially important with virtual reality becoming a big focus of the gaming industry, with products like the Oculus Rift headset and Sony’s Project Morpheus in the works.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.