OnLive demonstrates high-end cloud gaming on tablets and smartphones

OnLive announced today that it can run high-quality video games on tablets.

The company’s online games-on-demand service can also render Adobe’s Flash multimedia format on an iPad or Motorola Xoom tablet. Steve Perlman, chief executive of OnLive, said that the iPad, Android tablets and big-screen TVs will be able to run OnLive’s service in 2011.

OnLive launched its service on the PC in 2010. That service uses compression and datacenter-based computers to enable players to play high-end games on low-end computers. The computing of the game is done at the internet-connected data center, and only compressed video images are sent to the user’s machine. That means gamers can use any low-end client, such as tablets, smartphones, TVs or computers.

HTC said that it will include OnLive’s service on smartphones and tablets that it will release later this year. HTC, one of the biggest smartphone makers, has invested $40 million in OnLive. OnLive is calling the portable app the “OnLive Player App,” which runs OnLive’s 100-plus games on Android tablets and the iPad.

Perlman demonstrated that Ubisoft’s From Dust game can run on a tablet even though it was designed for the consoles. That game has an intuitive user interface that makes it almost look like it was designed to run on OnLive on a tablet, Perlman said.

“It’s no longer about whether this will work,” Perlman said. “It’s about how big this will get.”

One of the cool things OnLive can deliver to tablet users is a high-speed 10-gigabit-per-second cloud-based browser for the iPad, Android, and connected TVs. The result is extremely fast internet connectivity for tablet web users. The tablets are capable of running Adobe Flash at high speeds, as you can see in the demo below.

[youtube=http://www.youtube.com/watch?v=u_qxDQaC0nA&w=640&h=390]

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.