Omeda has launched an open beta for Predecessor.

Omeda Studios launches open beta for Predecessor MOBA on March 28

Omeda Studios is launching an open beta for Predecessor in an attempt to create some elbow room alongside League of Legends and DOTA 2 in the multiplayer online battle arena (MOBA) genre.

The free-to-play MOBA debuts in open beta on March 28.

Founded by Robbie Singh, Omeda picked up the remnants of the Paragon MOBA after Epic Games decided to drop it. From those ruins, Omeda created Predecessor.

Following a successful closed beta period, Predecessor is set to debut on Thursday, March 28, inviting players on PC, Xbox Series X|S/One, and PlayStation 4/5 to experience its fast-paced action and strategic gameplay. The game will be available for free on Steam, Epic Games Store, and respective console stores.

Predecessor emerged from Paragon, a MOBA that met its end in 2018. Singh, a dedicated Paragon player and content creator, founded Omeda Studios in 2020 to breathe new life into the MOBA genre with Predecessor. The game has already gained traction with over 400,000 players participating in Steam Early Access and a closed beta on PlayStation.

In the open beta, two teams of five players will engage in intense battles, choosing from a diverse roster of more than 30 unique heroes. The objective is to protect their bases while collaboratively attacking the enemy team’s base. Players earn XP during battles to unlock and level up abilities, with the added element of collecting gold to purchase items for a competitive advantage.

Predecessor distinguishes itself by combining MOBA core elements with third-person shooter/brawler mechanics, providing players with a visceral experience while emphasizing teamwork and strategy. The game is a visual marvel, being the only MOBA developed in Unreal Engine 5, ensuring high-resolution and high-fidelity graphics for both current and previous-generation consoles.

Predecessor combines MOBA core gameplay with third-person shooter/brawler mechanic. A diverse roster of 30 heroes with distinct play styles. It is built with Unreal Engine 5, and you can play it with friends across different platforms.

Players can unlock rewards, including custom skins, through in-game currency.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.