Oculus: ‘We don’t want exclusivity’ for VR games

At last month’s Reboot Develop conference in Croatia, Oculus encouraged VR developers in attendance to release their content on every platform, and not as exclusives to one headset.

Matt Conte, the dead of development engineering at the VR specialist, said as much during his talk, as reported by GamesIndustry.biz. Talking about how to reach the broadest audience, he explained that the VR audience was still small. “There’s not as many headsets out there as we thought there might be a couple of years ago,” Conte noted. “It’s growing, and it’s actually growing at a pretty decent pace, but every decision that you make you should be thinking about: How does this get my title into the most users’ hands as possible?

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