Oculus Quest gets dynamic fixed foveated rendering

The Oculus Quest now has a Dynamic Fixed Foveated Rendering (FFR) feature, which developers can use instead of manually setting the FFR level.

Fixed Foveated Rendering is a rendering feature that developers can use on Oculus Quest. It renders the peripheral of the lenses at a lower resolution than the center, making it easier for the software to maintain a consistent and comfortable frame rate by shaving down detail in places that are less noticeable. There are four levels of FFR developers can choose from: Low, Medium, High, and High Top.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.