Nvidia releases graphics re-creation software that proves the moon landing was real

Nvidia is releasing the software it created to prove that the 1969 Apollo 11 moon landing was real.

Over the years, conspiracy theorists have argued that a photo of astronaut Buzz Aldrin was a fake and that the whole moon landing was filmed in a studio. They argued that Aldrin should be obscured by shadows, based on the angle of the sun.

But Nvidia’s graphics experts say they have correctly simulated the environment and found that the moon dust reflects light that illuminates Aldrin. Nvidia tapped a technology dubbed “global illumination” to properly re-create light sources such as the sun and reflections. One source of light seemed like it was in the wrong place in the photo, but Nvidia showed it was a reflection from Neil Armstrong’s bright spacesuit. On top of that, the photo had no stars visible in the sky, but Nvidia showed that was caused by the exposure setting of the camera, which needed a low f-stop so that the sun wouldn’t wipe out the entire image.

Nvidia’s high-end Maxwell graphics chip with Unreal Engine 4 software was able to render the scene in real time. Gamers can toggle Armstrong in the software to see how his space suit affects the light in the scene.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.