Nvidia reinvents workstations with real-time ray tracing

Nvidia announced that it has created added real-time ray tracing to its graphics processing units (GPUs) for workstations in a move that could make it much easier for media and entertainment professionals to create realistic animations quickly.

The Santa Clara, California company unveiled the Nvidia Quadro GV100 GPU with Nvidia’s RTX technology for real-time ray tracing, which is a more efficient way of animating a 3D graphics scene. It effectively uses rays of light to identify and animate the objects in a scene. Nvidia made a similar announcement for game engines last week at the Game Developers Conference.

Read This Article Free

Get instant access by joining the GB MAX Access tier — it’s free to sign up and unlock premium content.
Already a member? Sign in