Nvidia reinvents workstations with real-time ray tracing

Nvidia announced that it has created added real-time ray tracing to its graphics processing units (GPUs) for workstations in a move that could make it much easier for media and entertainment professionals to create realistic animations quickly.

The Santa Clara, California company unveiled the Nvidia Quadro GV100 GPU with Nvidia’s RTX technology for real-time ray tracing, which is a more efficient way of animating a 3D graphics scene. It effectively uses rays of light to identify and animate the objects in a scene. Nvidia made a similar announcement for game engines last week at the Game Developers Conference.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.