Games in China are going strong.

Niko Partners: How the pandemic affected games in China

Market researcher Niko Partners studied the effects of the pandemic in China in the first quarter, and it found both negative and positive effects on the world’s biggest gaming market.

The report said that the outbreak of COVID-19 hit China the hardest in the first quarter, with more than 84,000 cases and 4,500 deaths. Wuhan, the epicenter of the outbreak, was under quarantine for 77 days and most of China was in lockdown for two months that included the normally busy Lunar New Year. Niko Partners President Lisa Cosmas Hanson moderated a session on this topic at our GamesBeat Summit 2020 event.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.