Making money from mobile gaming is expensive thanks to rising costs of acquiring users, but one company wants to subvert this by treating the products it makes as a form of art, not as just a consumer product.
Nexon chief executive officer Owen Mahoney thinks that it’s rare to find a profitable company on mobile. During a fireside chat at the GamesBeat Summit in Sausalito, Mahoney explained that publishers are dealing with rising marketing costs that are destroying profit margins. But he doesn’t really think this is a marketing problem. Instead, he claims that acquiring new players is difficult because so many mobile games are all alike.
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