Amazon's New World.

New World: What we’ve learned during our first year

The following is a guest post from New World game director Scot Lane.

There is a saying that live games are owned by the development team until launch, and then at launch they become the players’ game. I couldn’t agree more. Over the past year, we’ve had great success and made some mistakes. We learned a lot and are excited to apply those learnings going forward.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.