Network Next has cut down on the lag in online games.

Network Next goes global with tech to reduce lag in multiplayer online games

Network Next has developed a technology to reduce lag — or interaction delays that can ruin fast gameplay — for multiplayer online games, and now it is rolling it out around the world.

The Santa Monica, California-based company, which announced a seed round of $4.4 million back in January, has now rolled out its solution worldwide. The technology measures the lag in a particular player’s game every 10 seconds. If it finds the delay is too long, it looks for alternate paths to speed the packets over the internet to the right destination. This kind of optimizing allows it to create a faster connection for multiplayer online games. It works for PC, console, iOS, and Android games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.