Over a decade ago, virtual reality was poised to be the next big thing in interactive mediums. Developers challenged VR users to explore worlds in ways they had never done before, at a level of fidelity that had not been possible before. Now, with mainstream VR options like the Meta Quest and the PlayStation VR 2 available to consumers, these worlds to explore are increasingly being shared with other players. While single-player titles like Asgard’s Wrath II are still commanding critical attention, VR is increasingly trending toward multiplayer sessions like Rec Room, Phasmophobia, Among Us, and Breachers. For what feels like an inherently isolated technology for game playing, VR seems to be finding its market strength in playing alongside others.
Alberto Moreno, former Global Head of Marketing and Producer of Brazen Blaze at the Tokyo-based MyDearest, thinks this movement is a natural result of VR adoption expanding. “It’s more than just a trend. I would say that because of the increase of VR users these last years. VR Multiplayer is more feasible now, making it easier, though still hard, for a multiplayer game to have a decent player-base that allows to run successfully a game.”
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