Multiplayer's new Observability feature allows users to detect drift.

Multiplayer launches its platform for distributed software development

Multiplayer has officially launched its Multiplayer platform, a developer tool designed to enhance distributed software development.

The collaboration and AI-focused developer platform has a feature called Observability, which automates document data flows and system architecture at the component level.

The product has been available in beta since February 2024. Conceptualized and built by developers (led by the married couple Steph Johnson and Tom Johnson) to fill a gap in the market, multiplayer is a collaborative tool purpose-built for the complicated and multi-layered system architectures that underpin most companies’ operations. (Despite its name, it isn’t targeted at games).

Multiplayer replaces clunky and inefficient legacy diagramming tools and instead, visualizes system architecture holistically, and in its component parts, with software specifically built for this purpose.

The Multiplayer platform enables devs to know how all the pieces in their system fit.

Its new observability feature set, which is still in beta, uses Open Telemetry to capture distributed traces from your system to auto-document every technical decision and change to your platform. Instead of vital information sitting in a developer’s head (or nowhere at all!), Multiplayer centralizes everything into a “single source of truth” and eliminates the risk of that archive walking out the door. The platform also streamlines the onboarding process and provides AI features that act as your distributed system’s internal expert.

CTO Tom Johnson, whose has 20 years of experience as a developer, said in a statement, “Documentation is so important, especially in a distributed system. When changes aren’t tracked, bad things happen – bad code, redundancy, technical debt, a lack of cohesion and the risk of losing everything when a key person walks out the door. We’ve removed the need to manually create and update documentation so your actual running system can be your source of truth.”

Multiplayer founders Tom and Steph Johnson.

CEO Steph Johnson said in a statement, “Our users fall into two camps – those who aren’t doing any documentation, which has enormous security risks, and those who are documenting things manually, which is tedious and a waste of time. With Multiplayer, teams don’t have to spend any time on documentation. Every change to the platform is captured and retained.”

Jeremy Battles, CEO of FilingRamp, said in a statement he relies on Multiplayer to service some of the
largest insurance carriers in the U.S.

“We build on Multiplayer because clients trust us to get their filings approved quickly and securely. By auto-documenting our system architecture with Multiplayer, our developers can focus on important feature development instead of documentation,” Battles said.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.