Most watched Super Bowl ever means more people hate 3-D glasses

So, I have to beat the dead horse on the 3-D glasses again. Reports suggest that this was the most-watched Super Bowl ever, with 98.5 million viewers. I even watched a few of the plays as I zoomed through to catch all 35 of the commercials. I donned the 3-D glasses that Intel and DreamWorks gave out for the trailer of animated film Monsters vs. Aliens, and the subsequent 3-D ad for SoBe soft drinks.

The quality was abysmal. This demonstration actually did a disservice to good 3-D glasses imagery. It’s possible, given what you can do with special glasses, special TV sets, and even good experiences in theaters. But the DreamWorks clip didn’t really make use of its 3-D, except when the guy was bouncing a ball on a string directly at the TV screen. The images were dark when viewed through the glasses, they were blurry, and, for the most part, I couldn’t even tell that the images were supposed to be in 3-D. This was especially true of the SoBe commercial.

I predicted it was going to be lousy, and I wasn’t the only one who agreed, as this story in AdWeek suggests. Intel had 125 million 3-D glasses made to show off its InTru technology that debuts with the release of the film next month.

If you’re going to promote high-quality 3-D in the theaters, you shouldn’t turn people off to the idea by showing them lousy 3-D on their unflattering TVs. And as I’m finding, it’s just too easy to make fun of 3-D glasses with references to 1950s fads alone. Maybe I’m still the party pooper on this one, but I’d really love to see high-quality 3-D become a reality. Until then, all these fledgling efforts just set the cause back.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.