There’s a subscription service for everything these days, and GameMine thinks mobile games should get in on the action. The publisher just closed a $20 million Series A round that Palisades Venture Capital led, and it’s hoping to carve out a space in this huge market with its subscription-based library of casual mobile games.
In 2016, $24.8 billion of mobile games revenue was generated in Asia, over half of the $40.6 billion market worldwide. With so much profit to be had, mobile is flooded with games. According to Pocket Gamer, nearly 3,000 games are submitted to the Apple App Store per month. Though there are huge successes such as Clash Royale and Clash of Clans, which helped generate $2.3 billion last year for developer Supercell, discoverability and monetization are still top-of-mind for most developers as they jostle for the top of the charts.
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