Middle-earth: Shadow of War review — a grind as epic as its story

Any review of Middle-earth: Shadow of War has to acknowledge that it is a monumental achievement from developer Monolith and publisher Warner Bros. Interactive Entertainment. It’s a huge open world that I have enjoyed exploring over the past dozen days, and I could easily see myself spending many more hours exploring. It is full of new characters, new stories, and new adventures that take place in the 60 years between the events of J.R.R. Tolkien’s The Hobbit and The Lord of the Rings.

Monolith has done a great job fleshing out the culture of the flesh-eating orcs of Mordor. That said, I found some sticky issues that the game raises that aren’t so easy to digest, and they detract from the story’s impact. [Updated] I have finished all of the 63 story-based missions, and I would estimate I’m well into 50 hours of gameplay on my PlayStation 4 review copy.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.