Marseille shows Mortal Kombat 11 with and without mClassic on the Nintendo Switch, 720p without and 1440p with.

Marseille launches mClassic plug-and-play graphics processor to upgrade aging game consoles

Marseille is announcing the global availability of the mClassic, a plug-and-play graphics processor that can upgrade the video performance of older video game consoles.

The mClassic enhances lower-resolution video to near-native 4K or Super HD, providing a sharper, clearer picture for older video games. With built-in anti-aliasing, no lag time, enhanced color depth, and increased depth of field, the mClassic can improve both today’s games and retro titles.

Marseille designed it to work with all gaming consoles, such as the Nintendo Switch and retro systems such as GameCube and Dreamcast.

Marseille's mClassic plugs into a variety of consoles.
Marseille’s mClassic plugs into a variety of consoles.

Marseille’s solution is inexpensive at $100, and the company believes it could make sense for those who want performance but don’t want to spend the money upgrading to something new.

The company is showing the graphics processor at Pepcom’s Digital Experience event at CES 2020.

In 2017, Marseille introduced its mCable Gaming Edition, an HDMI cable capable of improving the video resolution of existing console games and video content. Customers asked for a compact version that was also capable of upscaling content from older systems and preserving the 4:3 aspect ratio of classic games. Marseille developed the mClassic, a plug-and-play edition that delivers a better gaming experience for both modern and retro consoles.

To provide an enhanced visual experience, mClassic’s technology redraws every single pixel on the screen at 120 FPS with near-zero latency, eliminating jagged edges. Its anti-aliasing algorithm smooths over the jaggies, Marseille said.

mClassic makes old games look sharper.
mClassic makes old games look sharper with graphics upscaling.

While graphics video processors typically focus on either the “sharpness” or “naturalness” of an image, mClassic ensures images are balanced. This allows users to play games on Nintendo Switch, Sony PS4, and even the Nintendo GameCube in up to 1440p60 on supported monitors.

Marseille’s creative partner and mClassic designer, Arabian Prince, created the design for the product.

It supports HDMI High Definition Audio for a full range of high definition audio types including DSD, DTS-HD Master Audio, and Dolby Atmos. The product features Marseille’s VTV-122X chip, 4K Chroma 4:4:4 Scaler Processor, HDMI 1.4b Receiver/Transmitter and 120 FPS Graphic Post-Processor. It can upscale gameplay up to 1440p60 on supported TVs and monitors.

Marseille sharpens Fortnite on the Switch.

And it works on any native HDMI output device, including the Nintendo Switch, Nintendo Wii U, Xbox 360, Xbox One, PS3, PS4, and retro consoles including GameCube and Dreamcast. The mClassic has three function selection modes for all preferred methods of play:

  • Scaling off: Setting the mClassic to this mode allows the original signal to pass right through and be completely unaltered.
  • Scaling on: The default mode, this selection allows mClassic to upscale original content by redrawing every single pixel on the fly at 120 FPS.
  • Retro game mode: This mode gives users 4:3 output for all retro content while still providing all the visual benefits of the mClassic. Perfect for capture, quick gameplay, or to get around an issue with a TV that won’t adjust the aspect ratio.

The mClassic weighs less than an ounce and measures 0.8 inches-by-1.6 inches-by-2.2 inches.

Marseille first launched the concept for mClassic on Indiegogo in September, quickly acquiring more than $800,000 in consumer backing, well surpassing the brand’s initial $50,000 funding goal. The mClassic was delivered to backers soon after and is now officially widely available. Marseille was founded in 2005 and it is based in Santa Clara, California.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.