Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Manus has some new haptic gloves for VR.
Manus has some new haptic gloves for VR.
Categories
  • Posted inin Gameplay

Manus VR reveals new Prime series with haptic feedback

  • Posted byby Jason Wilson
  • June 30, 2019
  • Updated June 18, 2025
  • 2 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

I originally tried out the Manus VR gloves almost three years ago. In VR years that’s basically an entire lifetime ago. Back then it was rudimentary at best and we’ve seen several other solutioins from companies like Contact CI, Tactical Haptics, and HaptX. Now it looks like Manus is back with a new evolution of its controller design called the Manus Prime Series.

The Manus Prime Series has three variations: the Prime One, the Haptic Prime (shown in the featured image up above), and the Xsens Prime.

According to a company representative via email, the differences are as follows:

The Prime One is the core of our product line, an all-round wireless data glove that tracks individual fingers on two joints, and that can stream the data directly into Unity, Unreal, Motionbuilder or one of the large enterprise software platforms such as IC.IDO or Vizard.

The Haptic Prime is a Prime One with linear resonant actuators. It provides unique haptic signals depending on the type of material and how much virtual force is applied. Haptic feedback is fully customizable in the user interface, with an integrated material editor and adjustable signal strength, frequency and resonance.

Finally, the Xsens Prime is a glove designed for integration into a Xsens motion capture suit, to complete the hand with finger data on their IMU suits.

We have zero experience with any of these three new products so we can’t comment on their quality or effectiveness, but it’s certainly exciting to see a company continue iterating on and improving their technology. Glove-based interaction has a lot of potential for the future of VR, especially if we’re looking to pop fiction as inspiration. Hopefully we get a chance to try these new versions at SIGGRAPH later this year to provide hands-on accounts.

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

    • Posted inin Business
    Liquidnitro Games hires ex-Tencent Games global CTO for AI-enabled game production | exclusive interview
    • Postedby Dean Takahashi
    • July 22, 2026
  • A person uses Meshy 3D Agent on a laptop to generate a set of six mushroom-themed robot game characters with a consistent design. Caption: Building a game-ready character family with Meshy 3D Agent: from a single prompt, the agent plans the set — shared base design, unified color palette, consistent proportions — then generates six mushroom robot variations, each with its own species and personality.
    • Posted inin Business
    Partner Content
    As game studios tighten budgets, AI’s next test is consistency
    • Postedby GamesBeat Studio
    • July 22, 2026
    • Posted inin Business
    Lil Snack hires Supercell veteran Bill Kang as first chief operating officer | exclusive interview
    • Postedby Alexander Lee
    • July 22, 2026

Trending

    • Posted inin Development
    Musical artist A.R. Rahman launches ARR Immersive on Apple Vision Pro | exclusive interview
    • Postedby Dean Takahashi
    • July 22, 2026
    • Posted inin Business
    Network expert Glenn Fiedler warns game programmers to fix game code vulnerabilities that AI can now find | exclusive
    • Postedby Dean Takahashi
    • July 22, 2026
    • Posted inin Development
    Neon raises $13M Series A to expand direct-to-consumer commerce for games | exclusive
    • Postedby Alexander Lee
    • July 22, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • Freefall Racers
    Former Xbox Kinect game Freefall Racers added to Nex Playground
    • Postedby Sam Smith
  • Bon Vivant
    Secret Games Company announces Bon Vivant, a cozy Parisian party simulator
    • Postedby Sam Smith

Entertainment

  • Musical artist A.R. Rahman launches ARR Immersive on Apple Vision Pro | exclusive interview
    • Postedby Dean Takahashi
  • Felicia Day raises Kickstarter funds in a few hours for a movie based on The Guild
    • Postedby Dean Takahashi

Development

  • Liquidnitro Games hires ex-Tencent Games global CTO for AI-enabled game production | exclusive interview
    • Postedby Dean Takahashi
  • A person uses Meshy 3D Agent on a laptop to generate a set of six mushroom-themed robot game characters with a consistent design. Caption: Building a game-ready character family with Meshy 3D Agent: from a single prompt, the agent plans the set — shared base design, unified color palette, consistent proportions — then generates six mushroom robot variations, each with its own species and personality.
    Partner Content
    As game studios tighten budgets, AI’s next test is consistency
    • Postedby GamesBeat Studio
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.