Building your army in Clash of Clans: The Epic Raid.

Maestro Media launches Kickstarter for Clash of Clans: The Epic Raid tabletop game

Maestro Media is launching a Kickstarter for Clash of Clans: The Epic Raid, a new tabletop game based on Supercell’s top-selling mobile game.

The Kickstarter crowdfunding campaign is scheduled to being on June 17, but the team is already well under way on creating the tabletop game, said Javon Frazier, CEO of Maestro Media, in an interview with GamesBeat. The Clash of Clans tabletop game is expected to come out in 2026.

The game’s co-designer is veteran tabletop game designer Eric M. Lang. In an interview, Lang said the game will have two to four players and it will be a strategy title that will resonate with Clash of Clans fans. Clash of Clans debuted 13 years ago but it still has 30 million daily active players.

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Maestro Media is building Clash of Clans: The Epic Raid.

“It’s targeted toward a giant new audience of millions of players that aren’t necessarily used to board games, but are used to big, complicated app games,” Lang said. “Because Clash of Clans is a really deep, immersive, rich experience. So we want to take that and make it a tabletop game. The big twist here is that there are two to four players at the table.”

In the game, Lang said you build your village, collect resources, create a loadout of units and then go raid other players’ villages to collect resources. You rank up on a leaderboard. It’s not unlike the mobile game, but this one takes about 90 minutes to play. Anywhere from two people to six can play.

“We just finished our rule book. Our rule books like 12 pages. I’m very happy about that,” Lang said.

He added, He added, “You are a clan leader, and you are building a village. You’re building a village with all the cool resources you get from Clash of Clans — gold, elixir, free to play gems. And you’re building, literally, an engine of warfare.”

Game designers Lang (Marvel: United, Star Wars: The Card Game, XCOM: The Board Game, Blood Rage) and Ken Gruhl (Life in Reterra, Mantis, Happy Salmon) have crafted this board game to immerse players in the Clash of Clans world in an exciting new format.

The engine gets better as you buy better buildings, get more resources and create the most effective village. You can score points with cool monuments and buildings and use resources to get more buildings or build loadout units like the Barbarian, the Archer, the Pekka and the Dragon. The goal will be to be the first player to get 40 points.

“This game is just all dopamine all the time, right? I get to set your stuff on fire. I get the points for it. I get the resources for it. But doesn’t stop you from getting on with the game because fire clears every turn,” Lang said.

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Figurines for Clash of Clans: The Epic Raid.

“For a board game, players like you have this fun puzzle. You are building simultaneously a village for yourself to be an engine, and you’re building a playground for your opponents to raid,” said Javon Frazier, CEO of Maestro Media, in an interview with GamesBeat. “It’s fast paced, it’s deeply strategic, but it’s a full reimagining. It’s not just a re-creation one to one. It’s a bold reimagining.”

As a tabletop company, Maestro Media is growing fast, with revenues up 300% in the last three years. Frazier said the company talks with its partner Supercell, the maker of Clash of Clans, just about every day.

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Maestro Media has been growing fast.

Lang said, “So for me, Clash of Clans been a bucket list game. I don’t even know if Javon knew that, but like so I played the game when it came out and I have a small bucket list of licenses that I think are like that. I want to reach new audiences, and I want to be the first tabletop game for a lot of different players.”

Frazier added, “I love our that company has really been focused on working with the top IPs in the world. Obviously, we work with Disney on multiple games. We work with Hello Kitty. We work with Smurfs. We work with Strawberry Shortcake.”

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The game box for Clash of Clans: The Epic Raid.

Frazier said Supercell has a supportive team and Lang is a genius.

Lang said, “I think tabletop games are always going to deliver. They don’t chase trendy stuff. They’re not looking for fads or trends. They’re looking for licenses of games that are for underserved markets. We want to make games that access your fond nostalgia for these properties and give it the respect it deserves.”

The company has 20 people. Its past successes include The Binding of Isaac 2, which was a highly successful tabletop game.

Lang has been making games for 28 years, but he said, “I desperately want to make games for players who don’t play board games. There’s no game like this on the market. It is a gateway game but also deep and rich. He thinks of the tabletop game as recession proof.”

“Play never goes out of style,” he said.

As with previous campaigns, Maestro Media leverages Kickstarter as a powerful tool to engage directly
with fans and collaborate with the community from day one. This approach builds excitement and anticipation that lasts throughout the entire project lifecycle. The first to pledge will receive a bonus miniature of the Golden Barbarian.

Frazier said, “Clash of Clans: The Epic Raid is a groundbreaking experience that brings the beloved universe to life like never before. With the genius of legendary designers Eric Lang and Ken Gruhl and our incredible partnership with Supercell, we’ve crafted a game that will surprise and delight and will be a must-have tabletop adventure that captures the heart of Clash of Clans.”

And Andrea Fasulo, head of global licensing at Supercell, said in a statement, “We’ve always been passionate about creating memorable experiences for our players, and Clash of Clans: The Epic Raid is an exciting new chapter in that journey. Partnering with Maestro Media allows us to bring the strategy and excitement of Clash of Clans to life in a whole new way.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.