LocusX announced today that it has closed its round of seed funding, raising CAD$3 million, or about $2.2 million. With this funding, the company plans to develop and launch its signature product, a gaming issues resolution engines that accelerates development by cutting down on debugging time. Diagram and Triptyq co-led the funding round.
The AI-powered engine aims to simplify and improve game developers’ bug-fixing pipeline and cut down on potential delays. It does so by offering a collection of data around each bug found during the development cycle, offering insights and specific data with each ticket generated. The purpose, according to LocusX, is to offer tools that help with one of the most frustrating, expensive and time-consuming parts of game development.

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