Life Is Strange’s story is what drives its succes

NEW YORK CITY — Life Is Strange took the gaming community by surprise back in January when its first episode arrived. It was the second game from Dontnod Entertainment, the studio behind 2013’s Remember Me. This new project was an episodic adventure game set in a small Northwestern town, a far cry from the futuristic Paris of their previous game. Players and critics were immediately drawn to the story and characters of Life Is Strange, which focused on a high school student, Maxine Caulfield, who discovered that she had the power to rewind time.

With the game’s final episode hitting as a digital download on October 20 (PlayStation 4, Xbox One, PC, PS3, Xbox 360), I spoke with producer Luc Baghadoust and co-director Raoul Barbet about the impending finale and the journey that players have taken with Max — and how the game’s popularity has grown as more episodes came out.

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