Happy poops spinning in a circle.

Keita Takahashi interview — How the imaginative mind behind Katamari created Wattam

No one but Keita Takahashi could make a game like Wattam. He’s known for Katamari Damacy and Noby Noby Boy, and his newest project sports his signature cheery colors, goofy sense of humor, and playful mechanics. Even though it might appear as friendly chaos, it’s not all random — Takahashi created it with a reason in mind. He partnered with publisher Annapurna Interactive, and it will be due out later this year for PC and PlayStation 4.

Katamari Damacy came out in 2004, and its playful mechanics and zany, addictive soundtrack made it an instant classic. It won accolades, like the Excellence in Game Design award at the 2005 Game Developers Choice Awards, and it was later featured in the Museum of Modern Art as an example of the artistic merits of video games. Wattam doesn’t have the same mechanics, but like Katamari, it has an imaginative free spirit and radiates unrestrained joy.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.