Jon Radoff feels lucky. He’s the chief executive of chief Boston-based Disruptor Beam, the game studio that negotiated to get the game license for Game of Thrones before it took off as an acclaimed series on HBO. His team toiled on their social game based on the title and finally debuted their Game of Thrones: Ascent on Facebook in February. By that time, Game of Thrones and the “A Song of Ice and Fire” book series were enormous hits. Now the social game has taken off as well, and Radoff is running with it.
Like the rest of George R. R. Martin’s creations, the Game of Thrones: Ascent game is heavy on narrative story, dark themes, complex characters, political intrigue, and choices that matter. You won’t find players clicking all of the time or engaged in fast-action fights. You’ll find them talking and plotting. All 2 million of them.
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