Jade Raymond of Sony's new Haven studio.

Jade Raymond’s Motive Studios has grown to 65 in Montreal — and it’s hiring for a Star Wars game

Jade Raymond, a well-known game development executive who left Ubisoft to start a new game studio for Electronic Arts, posted that she has built a pretty big studio in Montreal and continues to hire for it.

In a blog post, Raymond said that EA’s Motive Studios has grown to 65 people in Montreal, with more coming on board each week to make “unforgettable games.” She said the studio is working on a Star Wars game and is exploring ideas for original intellectual properties as well.

“It’s really quite amazing to be a part of, and I can’t wait to be able to share more details about Motive’s projects,” she wrote.

Raymond also oversees Visceral Games, the EA studio in Redwood City, Calif., responsible for Dead Space and Battlefield: Hardline. Former Naughty Dog creative director Amy Hennig (Uncharted writer) is leading that team on a new project related to Star Wars as well.

“The team at Visceral Games is forging ahead into an exciting phase of development,” Raymond wrote. “Seeing Amy Hennig lead this team through the creative process has been incredible. She is a rare breed of storyteller, and she’s collaborating with the creative leaders at Lucasfilm to tell a new, authentic Star Wars story. Backed by the talented Visceral team, Amy and studio [general manager] Scott Probst are taking this project in groundbreaking directions.”

Both studios are still hiring, Raymond said.

“Last year, I wrote that the only limitation we have as game developers is the team’s imagination,” Raymond wrote. “I have always believed that to be true. But what’s really hit me since launching Motive last July and growing our team with so many talented people from across the world is just how exciting and fun working with new people is. There truly is no limit to what’s possible.

“We are looking for passionate developers in all areas who want to help create EA’s next great Star Wars games.”

Amy Hennig, Scott Probst (both of EA Visceral Games) and Jade Raymond of EA Motive in Montreal.
Amy Hennig, Scott Probst (both of EA Visceral Games), and Jade Raymond of EA Motive in Montreal.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.