Jade Raymond’s journey to EA, Star Wars games, and a new Montreal studio

Jade Raymond has been making games since she was 14, and she’s just getting started. While other veteran game developers are settling into their routines, Raymond is changing just about everything she can with her life and career.

Last year, she left Ubisoft after playing key roles in the creation of video games such as Assassin’s Creed, Tom Clancy’s Splinter Cell, and Watch Dogs. She had built Ubisoft’s Toronto game studio from scratch, but felt like she wanted a chance to create something new. When she couldn’t do that at Ubisoft, she left to go out on her own.

Unlock premium content and VIP community perks with GB M A X!
Join now to enjoy our free and premium membership perks.
Already a member? Sign in