Is cloud gaming viable? Myth vs reality

ciinow editorial

I’d like to address recent statements made in the media about whether cloud gaming has been a flop. Being deeply committed to the gaming industry, and most recently to cloud gaming specifically, it is my belief that quite the contrary is true—Not only are the technology and concepts behind cloud gaming alive and working well today, but the capabilities of cloud gaming are poised to dramatically impact the way the industry engages with the opportunity of games—from service providers, to game publishers, to consumers.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.