Infinity Ward wasn’t in the best shape after its last game, Call of Duty: Ghosts, which debuted in 2013. The studio’s founders had departed in a fractious lawsuit with Activision. Critics didn’t like the game, and Infinity Ward had needed help from another new studio, Sledgehammer Games, to get the game out the door.
The two-year cycle for making Call of Duty games had reached its breaking point as Infinity Ward had been required to make a game that ran on the older PlayStation 3 and Xbox 360, as well as the then brand new PlayStation 4 and Xbox One consoles.
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