Indie devs have friends

Presented by Intel


As every game developer knows, making games is hard enough. Now factor in navigating the ecosystem of the video game business, getting gamers to know about the games, and getting them to sell, and the burden on small teams can be overwhelming. Despite their technical acuity, none have figured out how to add more than 24 hours to a day. For many young developers simply learning the ropes of what’s needed can introduce concepts and acronyms completely alien to those that have focused their education on programming, art, and understanding the vagaries of game design.

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