You made a game or two, but no one knows about them because that $17 in your marketing budget just isn’t getting you anywhere. That’s OK, because you have social media — and GamesBeat.
In 2012, we asked independent developers to “Pitch us in one Tweet.” Using only 140 characters, they had to get our attention, and if we bit, we’d give their game a full, standalone preview. Check out our 10 picks from that year. (Uh, sorry — we got a little busy and forgot to do this in 2013.)

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