Small developers really can create giant games. There was proof of that at the Game Developers Conference (GDC) at the booth of Improbable, a United Kingdom startup that enables small companies to create huge simulations.
Herman Narula, CEO of Improbable, told me in an interview that the company has launched its open beta for SpatialOS, an operating system and computation platform that allows developers of all sizes to create games that can tap the power of the cloud — or Internet-connected data centers.
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