Star Wars Project Porg comes to Magic Leap One.

ILMxLAB launches Star Wars: Project Porg on Magic Leap One

ILMxLAB has released Star Wars: Project Porg, a “public experiment in mixed reality storytelling,” as an exclusive experience on the Magic Leap One Creator Edition augmented reality glasses.

ILMxLAB, a division of Lucasfilm in San Francisco, has been working on this Magic Leap project for four years. It’s been one of the key partners for Magic Leap in imagining new content for the augmented reality glasses, which can overlay animations on top of the real world.

Playing Star Wars: Project Porg on the Magic Leap One.
Playing Star Wars: Project Porg on the Magic Leap One.

I tried a demo of Project Porg a few months ago at the Magic Leap L.E.A.P. conference. With the glasses on, I could see the cute little porgs from Star Wars: The Last Jedi in a real world environment. The porgs climbed on furniture. While it seemed like a game, ILMxLAB’s Vicki Dobbs Beck described it as an “interactive experience.” I don’t know if that is just because Star Wars games are the domain of Electronic Arts, which has a license to make Star Wars games based on a deal with Disney.

In Star Wars: Project Porg, you feed and play with the porgs, gaining their trust. You can train them later on, following the directions from C-3PO.

Fluffly porgs in augmented reality.

The Magic Leap One Creator Edition costs $2,300, meant more for developers and early adopters than general consumers. But Project Porg and other apps like Dr. Grordbort’s Invaders from Weta Workshop are pointing the way ahead for a mainstream experience. Project Porg was built in Unreal Engine 4.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.