How EA built the tension of being a cop into Battlefield: Hardline (interview)

Electronic Arts showed off the multiplayer version of Battlefield: Hardline this summer, but it has saved the description of the single-player campaign until now. The combat is true to EA’s Battlefield series, but the single-player game shows what happens when you apply that sort of fighting to the everyday street battles of cops and robbers.

And as a cop — even a street-hardened one — you can’t just go around shooting all of the suspects. So Battlefield Hardline’s creators added some interesting elements, like requiring you to hold a gun on a suspect — or face that prospect that the suspect will draw a gun on you. It’s even trickier when you’re facing two suspects in close quarters. Those are the types of situations that the game designers wanted to throw at players and make them sweat it out. You have to know when to use stealth, to go in flashing a badge, or to knock someone out from behind.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.