How Warren James turned Space King into one of Kickstarter’s biggest board games

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Warren James knew Space King: The Board Game would sell, but it never expected to land among the biggest gaming campaigns in Kickstarter history.

The project reached its funding goal in about six minutes, according to the company’s blog post, and has raised nearly $10 million thus far. It ranks among the 10 highest-funded gaming projects on the platform. Warren James, a U.S.-based brand development and white-label merchandising company, is on pace for a record year in tabletop games. Co-founder Ben Wiedner said the company is on track to raise more than $20 million on Kickstarter in board games in 2026, a category that could eventually overtake its core business.

“We knew this was going to be massively successful because we know how well all of Space King’s other consumer products do, and we knew that this IP was so perfect for this product,” Wiedner told GamesBeat. “Did we think it was going to be a top 10 all-time board game on the platform amongst literally tens of thousands of prior campaigns? I don’t think we expected that.”

“Our core business is still the biggest part of our business, and that’s creating consumer products broadly speaking, so apparel, toys, collectibles,” Wiedner said. “But we’re on track to do north of $20 million on Kickstarter this year in the board game category, and we see it being a huge opportunity of growth for our business. So it would not surprise me if that flips at some point.

Space King is based on the animated YouTube series from Tom and Don, the creators known as Flashgitz. Warren James has made Space King merchandise with them for at least three years, including collections for each of the last four episode releases, Wiedner said. About two years ago, the creators paired up with Warren James to build and design Space King: The Board Game.

“Space King the game is the original animated show on YouTube just translated into a tabletop format in the most authentic way possible,” Wiedner said. He said the aim was a game that felt familiar to fans but would also appeal to people who had never heard of the show.

The early surge came almost entirely from the creators’ built-in audience, he said. But the campaign also reached new people.

“A very significant portion of the total backing volume were folks that have never heard of the game before, which I think is a credit to the quality of the campaign, and also a testament to just how full of a property Space King is,” Wiedner said.

He said the company treats a campaign as a small part of a longer effort. “The 30 days that a campaign is live are very exciting, but it’s a fraction of the journey,” Wiedner said. “It’s so important to focus not just on the funding aspect, but on the crowd aspect.”

Space King follows Game Changer: Home Edition, a Kickstarter for Dropout that raised more than $7 million. Together, the two campaigns drew more than $16.6 million from over 75,000 backers, according to Warren James.

Wiedner said Warren James ran both campaigns using the same outline, and that seeing it work at Game Changer’s scale “was validating.” He also explained how the platform’s appeal goes beyond funding. Its community of tabletop fans finds new projects, and it lets creators offer experiences retail can’t. The Game Changer campaign sold one-of-one memorabilia from the show’s set and signed scripts, he said.

“Being able to gamify a product launch and get direct feedback and see little friendships be made in the comment section of these campaigns is really the strength of the platforms,” Wiedner said.

He called the broader rise in crowdfunding a positive trend. “It’s become a way for IP and creators to take risks in ways that they probably couldn’t otherwise, which I think is great for the overall ecosystem,” he said.

Wiedner and co-founder Kevin Ramsey started Warren James in 2019. It now has more than 100 employees worldwide. Its partners include Dropout, Five Nights at Freddy’s and Dude Perfect.

“The philosophy behind the business has been to work with creators in all their shapes and forms across any platform or medium, and work with them to build really compelling brands and products,” Wiedner said.

The company moved into board games after seeing strong launches on Kickstarter with popular properties, he said. Its strengths in creative work and e-commerce suited the format, and it hired experienced designers to fill the gap.

“The missing piece is just bringing on really talented board game designers and people that are native to that space,” Wiedner said. “So we made the investment a few years ago to bring on some incredibly talented folks, and we’ve been very pleased by the outcomes.”

He said the company offers creators a mix of design talent and execution. “We can augment those really talented creatives with just a very strong executional backbone that Warren James has,” Wiedner said. “Our ability to manufacture products on time at a great quality, to fulfill them and provide a really good fan experience is definitely our strength.”

Warren James announced its next project Oct. 8: Helluva Boss: The Seven Sigils, a cooperative board game developed with SpindleHorse and based on the animated series. A Kickstarter date has not been announced.

The company has worked with the Helluva Boss team and creator Vivienne Medrano for several years on apparel, accessories and collectibles, Wiedner said. He said the campaign will follow past ones but take its own character from the show and its fans.

“It’s one of the most impressive franchises to originate off of YouTube,” Wiedner said.

More tabletop releases are planned. “We have party games planned. We have tabletop RPGs, trading card games, and pretty much everything in between that’s booked for release over the next 12 or 24 months,” Wiedner said.