Assassin's Creed: Syndicate

How Ubisoft’s Quebec City studio became the master of Assassin’s Creed: Syndicate

MONTREAL — Ubisoft prides itself on being able to launch big titles in the Assassin’s Creed franchise every year, as well as on its ability to enlist employees from many different studios to collaborate on its big games. And with the launch of this year’s Assassin’s Creed: Syndicate, one of the smaller studios of the giant French game publisher, Ubisoft Quebec City, was put to the test.

While Activision gets a different studio to make each Call of Duty game, Ubisoft has cultivated its flexibility, allowing it to use five studios to make a game like Assassin’s Creed: Syndicate. That’s an important skill that speeds the flow of Assassin’s Creed games to the market. And as of last year, Ubisoft had sold more than 93 million copies of Assassin’s Creed games since 2007. That doesn’t include sales from Syndicate, which is the ninth major version of the game and went on sale on October 23.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.