Pierre Escaich (Neurodiversity Talent Program Director, Ubisoft) and Aris Bricker (Associate Game Designer, Redstorm, Ubisoft)

How Ubisoft taps the strengths of its neurodiverse employees in game development

About 18% of game development professionals identify themselves as neurodivergent, according to a census by the United Kingdom’s trade group, UKIE. The key is turning that neurodivergence into an advantage.

That’s a higher percentage than the 15% that is present in the general population, but these individuals are too often invisible as a group or misunderstood, Ubisoft said in a session at the Game Developers Conference.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.