Warlord Cao Cao in Total War: Three Kingdoms.

How Total War: Three Kingdoms balances historical accuracy and cultural authenticity

The next stop in Total War’s journey through the ages is ancient China, with a “romanticized history” game Total War: Three Kingdoms.

Sega’s Creative Assembly studio has a lot of loyal fans for its Total War series of historical real-time strategy games. But after 18 years, Creative Assembly is shaking things up for those fans. It branched into fiction and fantasy with the Total War: Warhammer games, and now it it is moving beyond pure history with the romance and mythology based on the Romance of the Three Kingdoms.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.