If you’ve been in this industry long enough, you probably remember a time when “indie” was a dirty word. It meant missed deadlines and disappointed financiers. It had nothing to do with the visionary amateurs and Cinderella stories we think of today.
Now, founding an independent studio is something more and more developers are choosing. Fears about the supposed “Indiepocalypse” have been proven baseless, and while the life of an indie-dev certainly isn’t easy, we continue to see independent games like Undertale and Stardew Valley achieve huge success, often rivalling that of their triple-A (the game industry term for blockbuster) contemporaries.
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