How the Life Is Strange prequel will give you choices with consequences

Life Is Strange was a sleeper hit when it debuted in 2015 as an episodic series. It sold more than 3 million copies — so well that publisher Square Enix commissioned developer Dontnod Entertainment to work on Life Is Strange 2 and Deck Nine to work on a prequel, Life Is Strange: Before the Storm.

Square Enix showed off a couple of scenes from the first episode of Before the Storm at the recent Electronic Entertainment Expo (E3), the big game trade show in Los Angeles. Deck Nine has chosen to focus on choices and consequences, carrying on the tradition of the first game.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.