The infrastructure of sports is expansive and expensive, with stadiums for individual teams, established leagues, dedicated sports radio stations, and billion-dollar TV deals. As an up-and-coming industry, esports are starting to build their own infrastructure of stadiums, leagues, and networks. Just like with the NFL or NBA, this infrastructure can be complicated and contain many layers.
As we take a closer look at esports infrastructure and what pieces are required to help this growing sector mirror what we’ve seen with more traditional sports, the first question for many is how does a game actually become considered a sport?
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