How Sony entrusted the design of the PlayStation 4 to an American consultant

In the creation of the PlayStation 4, Sony took the unprecedented step of entrusting its crown jewel to a game developer who is a consultant, not a full-time employee of the company.

Mark Cerny is a seasoned developer with decades of experience producing blockbuster Sony games such as the Crash Bandicoot series, Spyro the Dragon, and Jak & Daxter. But in all of his time working closely with the Japanese company, he was never an employee. Since 1998, Cerny has worked on his own as a consultant at Cerny Games, according to a speech he gave at the Gamelab 2013 conference in Barcelona, Spain. The speech offered unique insight into the design of the PS4, Sony’s next-generation game console that debuts this fall.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.