How Sledgehammer games reinvented multiplayer for Call of Duty: WWII

Sledgehammer Games and Activision revealed Call of Duty: WWII’s multiplayer combat last week at the Electronic Entertainment Expo (E3), the influential game trade show in Los Angeles. I played a few rounds of multiplayer on some close-combat maps, and then I interviewed Michael Condrey, the cofounder of Sledgehammer Games.

It was an all-too-brief hands-on session, but I enjoyed it. We started with a battle in the bunkers at Pointe Du Hoc, where the U.S. Army Rangers scaled cliffs and fought hand-to-hand. Then we played a round of domination in the ruins of a stone building. And we also played a “war mode” map where we progressed from one task to another, such as building a bridge across a riverbed. At first, I played as a German soldier. That took me aback at first, but I soon got used to it.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.