How Remedy controlled a complicated story across the Quantum Break games and videos

Oh what a tangled web we weave … when we’re playing and watching Quantum Break. I discovered that the story behind the big Xbox One and Windows 10 video game coming from Microsoft and Remedy Entertainment is very complicated. That’s the hallmark of Remedy, which made memorable story-based games such as Alan Wake and Max Payne before it started on the four-year journey of making Quantum Break.

Quantum Break is one of the most important new original games coming from Microsoft, which needs exclusive games like this for its hardware platforms to stay competitive. Sony’s PlayStation 4 is pulling far ahead in the hardware battle, and potential blockbusters like Quantum Break are critical for Microsoft to remain relevant to gamers. If the story holds the gamer’s attention as Microsoft and Remedy hope, the game will steal gamers back from Sony.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.