How planning and technology helped Naughty Dog animate Uncharted 4: A Thief’s End

So, this is how you animate an Uncharted 4: A Thief’s End

Jeremy Yates, a lead animator at Naughty Dog, talked Monday at the Game Developer’s Conference in San Francisco about Uncharted 4’s process for creating fluid and realistic animation. Uncharted 4 came out last year for the PlayStation 4, and it’s one of the most technically impressive console games we’ve ever seen. A lot of that has to do with the animation, which blends seamlessly from gameplay to story.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.