Mental health is an important issue in games.

How game leaders can change systems to improve employee mental health

We held an interesting roundtable about mental health at our recent GamesBeat Summit 2022 event. I opened the session but quickly let our experts take over.

The panel of roundtable leaders included Swatee Surve, CEO of Litesprite; Mark Chandler, founder of The International Games Summit on Mental Health (TIGS); and Raffael “Dr. B” Boccamazzo, clinical director of Take This. Part of the discussion started with a roundtable at the Dice Summit, and it continued with our session.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.