How Disney came up with its bubble shooter for Pixar’s ‘Inside Out’

When Pixar’s newest film, Inside Out, came to fruition, the teams at Disney knew they wanted to create a mobile game, among other ancillary content, to go with it. But it wasn’t obvious how to take a cerebral and emotional film like Inside Out, which is about the emotions that go on inside a young girl’s head as her family moves from Minnesota to San Francisco, into a game.

The movie takes abstract concepts like emotions and turns them into characters like Joy, Sadness, Anger, Disgust, and Fear. They each have a different color, and when something happens to the main character, Riley Anderson, she forms a permanent memory. Inside her head, that memory takes the shape of a big glass marble with a color, associated with the emotion that dominates it, such as gold for Joy or blue for Sadness. The idea of taking that little ball and turning it into an orb in a bubble shooter game became the basis of the mobile game.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.