With Total War: Three Kingdoms, the Creative Assembly studio of Sega is branching away from pure history, moving into the realm of legend and myth. While the Romance of the Three Kingdoms and the battle for control of ancient China has historical roots, it also has a lot of mythical elements like leaders with superhuman powers in battle.
That setting gave an interesting challenge to Pawel Wojs, art director for the game. I played the latest build of Three Kingdoms, which comes out in the spring of 2019, at a preview event. The demo depicted a night ambush that showed off a different kind of combat and landscape than past Total War games. And then I interviewed Wojs about the approach to art.
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